ANDARESTA, N.; RAHMAN PUTRIE, C. A.; HAFIFI, H. Pengaruh Media Game kahoot Terhadap Prestasi belajar Siswa pada Mata Pelajaran Kewirausahaan di SMK Wira Buana. Science and Education Journal, [S. l.], v. 3, n. 1, p. 53–62, 2025. DOI: 10.64626/snej.v3i1.300. Disponível em: https://jurnal-cahayapatriot.org/index.php/snej/article/view/300. Acesso em: 24 agu. 2026.